Cloud Gaming, dive into the world of digital entertainment


Gambling fascinates most people in today’s world. Whether children or adults, everyone has access to cloud gaming. Over 10 million people have played games on Xbox Cloud Gaming. Cloud gaming is available at a monthly Xbox Game Pass Ultimate tier of 14.99, so the gigantic figure indicates that many people are playing cloud games. Game Pass is popular, as Microsoft said in January this year that the service had grown to 25 million subscribers from 18 million in 2021.

The fascination with cloud gaming has a lot to do with the growing penetration of smartphones around the world. Most people play games on their smartphones rather than computers or any other device. Out of 7.26 billion mobile users worldwide, 6.64 billion use smartphones. This figure represents approximately 84% of people worldwide who use smartphones. When most of the population will have smartphones, the number of people playing cloud games on their devices will also increase, and that is exactly what has happened.

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APAC has the largest population in the world, about 50% of the total population. This also has the highest cloud gaming demand at around 49%. The growing penetration of smartphones in the region and growing demand for entertainment will increase the number of people enjoying cloud gaming. Apart from this, the introduction of new genres of games, the increase in income and the expansion of the young population. Countries like China and Japan have the most people playing mobile games. The rapid development of technologies and the existence of key game companies, such as Sony, Konami and Nintendo.

Video streaming has become popular because it eliminates the need for additional hardware. Additionally, video streaming services allow users to play games from any location or platform, via the Internet, with reduced latency. Vendors have focused more on scalable platforms that provide better gaming experience. Also, many aces like GeForce Now, Shadow, Liquid Sky, and Vortex support streaming video games. The contribution of video streaming was around 62% in the world of cloud gaming.

During the pandemic, cloud gaming’s user base grew as it offered one of the best entertainment options for people confined within four walls. There has been a huge increase in downloads of many apps, as well as time spent playing online games. Additionally, due to the pandemic, there is an increase in the number of smaller services venturing into cloud gaming, especially in established markets. Although these services are small in scale, they are increasing the number of consumers using cloud gaming.

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All the factors mentioned above play a major role in the development of the cloud gaming market, and because of this, the market growth rate is around 43% and the same value will reach 111,344.1 million. dollars in 2030. This shows that people’s inclination will further increase towards cloud gaming.

Cloud games are becoming increasingly popular due to the growing use of smartphones, and these games also have the potential to transport people into the fascinating world of gaming and provide unparalleled entertainment.

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This press release was published on openPR.

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