Hong Kong company brings blockchain to digital entertainment game – OpenGov Asia


According to a recent report, Hong Kong’s sole representative at the Global Digital Entertainment Summit 2018 (the “Summit”) will use its core blockchain technology to revolutionize the industry ecosystem of popular tourist hotspots, which host more than a hundred million people every year. , like Macau, Singapore and Las Vegas, bringing a whole new professional and unique perspective to the industry.

Based in Hong Kong and the Greater Bay Area, the blockchain-based distributed computing platform team includes technology experts and university professors from China and abroad, as well as the advisory team that includes entertainment game groups and investment funds from Europe and the United States.

Currently, product development has successfully entered the testing phase. At the summit, the CEO of the company gave a speech on ‘How can blockchain technology change the gaming world’, in which he described the future development of the $ 200 billion entertainment game business. Americans and demonstrated the blockchain-based product.

The size of the global gaming market is expected to exceed $ 130 billion in 2018, more than half of which comes from esports and social interaction games, representing a 25% year-over-year growth. other. Gaming entertainment, also a major entertainment industry, recorded sales of US $ 129 billion in 2016.

With the ever increasing trend of electronic sports globalization, explosive growth in the number of players is expected. With e-sports and gaming entertainment possessing similar stimulation and competitiveness, the company combines these two aspects in terms of game formats, players and blockchain marketing to improve the competitiveness of the industry.

At the summit, the CEO of the company said the global video game industry is expected to climb to $ 200 billion. New technologies such as 3D and VR are widely applied in industry, but the market remains frustrated in its efforts to develop new customer base. The rise of blockchain technology, however, will break down these barriers and bring the global entertainment game industry into a new interactive era.

He noted that at present, communication difficulties between interchain chains persist in blockchain technology, plagued by issues such as slow processing of transactions and low capacity. Addressing these issues, he said the company is providing a whole new solution while serving as a bridge that enables mutual support and blockchain transaction, effectively consolidating esports and all entertainment gaming sites, integrating the virtual environment in line with the physical environment, create a world of entertainment with 100 million participants each year.

As for the development strategy of the company, digital assets are also an important aspect of the development of the company. Traditionally, digital assets belong entirely to game developers, but with blockchain technology, it is possible to truly gain player ownership over digital game assets such as tools, gifts, and avatars.

In the future, players may be able to take their e-pets to offline arenas and engage in competition with other players or even integrate their collections of various assets earned in different fields.

The company is a Hong Kong-based blockchain technology company. Its management team has extensive experience in gaming technology development, channel distribution and conformity assessment. The company realizes the application of token economy with the use of blockchain and will gradually expand to relevant businesses such as e-sports and digital asset market management and regulation.

The company has now secured the backing of several leading funds and is following in the footsteps of major Japanese gaming giants as the third Asian tech company to join the US GSA, while also being the first blockchain technology company to be a member of the GSA.

Going forward, the company and GSA are expected to work with government regulatory authorities, continuously promoting the development of blockchain in the entertainment industry.


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